They

They is a competitive euro-style farming for interstellar aliens. Scout nutrient rich sites and gather intel. Disseminate (string) feeders and harvest food from various sources. Use the rotating ring of the mothership to convert nutrients into cargo. Be the first to fill up your craft with cargo, zap up a variety of sites for the zoo back home, or gather the most gifts for your Queen for special honors. The game is currently under development.

 

The rotating mothership in THEY

Plan actions on the mothership rondel, and use the rotating market ring to convert nutrient cubes into cargo tiles.

Players: 1-5
Time: 45-75 mins

F.L.O.W.

F.L.O.W. is a fully cooperative time-traveling game where you are an agent of F.L.O.W., the Federal Land and Oceanic Workforce, entrusted with maintaining the Temporal Continuum and the fate of the human race. Open time portals to pivotal locations in time, travel to these locations, and shape incidents to architect a favorable ripple effect through the continuum. Can you and your team of F.L.O.W. agents complete the directives before time runs out? The game is slated for publication in 2019 by Kolossal Games.

 

F.L.O.W. gameplay

Use strings to connect different Nexus to travel through time. Orchestrate events that propagate down the time continuum.

Players: 1-4
Time: 45-60 mins

 

AWARDS

Most Innivative Game, Boston FiG 2017

 

WHAT PEOPLE ARE SAYING...

... [F.L.O.W.] uses some really unique components and when it’s laid out on the tablet you can’t help but want to play it.

Tim Mattes, Boston FiG 2017

... The string mechanic is really cool, as is the ability to have your actions ripple through time.

Rob Kalajian, A Pawn's Perspective

 

Lair

Lair is a base building game where you are in charge of constructing an underground HQ—inside a volcano, no less—for your nefarious boss. It is a small-box strategy game that plays more like a big-box game. The game is slated for publication in late 2018 by Game and a Curry.

 

The card layout represents the ant-farm view of the lair, with the mouth of the volcano at the top. The score track—represented as an elevator shaft—extends as players excavate deeper.

It has a unique worker placement mechanic where you have two types of workers—the lowly henchmen that you use to claim a room, and the lieutenant that can command a henchmen to activate the ability of the room. You spend order tokens to command a henchmen, but if you command another player’s henchmen, you have to give that player the order token. It also has a unique expanding score track that doubles as the elevator shaft, which affects your build options and game strategy in interesting ways.

 

Located at the heart of the base, The Core powers the super weapon that Big Boss will unleash upon the unsuspecting world.

The game is highly thematic, from the tongue-in-cheek art style, to the streamlined gameplay that rewards villainous actions.

Players: 2-4
Time: 45-60 mins

 

Awards

Finalist, The Game Crafter Worker Placement Challenge

 

What People are Saying...

Lair's self-aware, light-hearted humor stood out from the rest.

Read the entire article from Bago Games (2014)

... an incredibly polished game with a cool mix of stab-your-neighbor and base building.

Read the entire article from Indie Hangover (2014)

You've got a shark tank!!

Watch the full video interview from Guys, Games and Beer (2014)

My favorite new game at Gen Con!!

Doug Levandowski, Game Designer,  Gen Con 2015

... tears rolling down my face from laughing so hard at trying to kill Charlie Winkler. A great game!!

Nicole Kline, Game Designer, Gen Con 2015